Cinema 4D render 19/04/2005. Basic 3D grid with spheres and brush maps with reflective floor surface. ABSTRACT.jpg |
Cinema 4D render 19/04/2005. Import of a pre-existing model, re-textured and re-lit AMMONITE.jpg |
Cinema 4D render 22/01/2007. Self designed starship in the style of Chris Moore above a gas giant, lit by an omni lightsource casting shadows, hull plating in the style of Chris Foss. CHRIS-MOORE-01.jpg |
Cinema 4D render 05/02/2007. A complete overhaul from the previous image. I redid the hull plate texture to make it look a lot more realistic as well as modifying the gas giant and the lighting. Render time: 6 hours 45 minutes. CHRIS-MOORE-02.jpg |
Cinema 4D render for photoshop battle final image 20/04/2007. Render time 34 minutes. Death (The Grim Reaper) - the ultimate Soul Hunter. DC.jpg |
Imagine 2.0 render 04/02/2005 EVERY_SPERM_IS_SACRED.jpg |
Imagine 2.0 render for Photoshop battle round 3, 16/04/2007 EYE_OF_THE_STORM.jpg |
Imagine 2.0 render 22/11/2004. Done for the theme "Genetically Modified" for Everchangingart GENETICALLY_MODIFIED.jpg |
Imagine 2.0 render 05/04/2005. The Geometry of Shadows. GEOMSHAD.jpg |
Imagine 2.0 render (backdrop) and Photoshop 6 edits (figure) 19/03/2005. Commissioned work - I photographed a chap at a car boot sale wearing a lampshade on his head. I explained to him what I would do to turn him into "Lampshade Man". The background image is somewhat darker than I would have liked. LAMPSHADE_HERO.jpg |
Cinema 4D render 30/04/2005. Testing out reflections and lightsources - somewhat dark. MAN-INTO-MACHINE.jpg |
Imagine 2.0 render 04/01/2005. Done for the theme "Song Titles Illustrated" for Everchangingart. The catalogue number refers to the US star shaped picture disc MESSAGE_IN_A_BOTTLE.jpg |
Cinema 4D render 01/02/2007. An ornate table. The top has a cloub brushmap and it's on a marble floor that's slightly reflective. There are two lightsources both volumetric and casting shadows. ORNATE-TABLE.jpg |
Cinema 4D render 21/01/2007/ Following a tutorial for water provided me with the jetty & water, I added my all-time favourite vessesl and re-textured the jetty with my own wood textures. RHAMISAAD_AT_JETTY.jpg |
Cinema 4D render (ship) with Photoship additions and manipulations. Photoshop battle image round 2, 13/04/2007, render time 30 minutes. SOUL_HUNTER_SHIP.jpg |
Imagine 2.0 render 13/08/2004. A image I hope to replicate in Cinema 4D (one step at a time!) SPHERES_01.jpg |
Imagine 2.0 render 13/-8/2004. Water, light and reflections - lovely TUNNEL_01.jpg |
Cinema 4D render 21/01/2007. I could not get the water to look right even following the tutorial, in this scene it is too reflective but the miniature submarine's lighting works like a charm. A lovely image nontheless. UNDERWATER-SCENE.jpg |
Imagine 2.0 render 14/07/2004. Creating a logo for a Yahoo Group XP64_ORIGINAL_LOGO_01.jpg |
Imagine 2.0 render 14/07/2004. Creating a logo for a Yahoo Group XP64_ORIGINAL_LOGO_02.jpg |
Imagine 2.0 render 14/07/2004. Creating a logo for a Yahoo Group XP64_ORIGINAL_LOGO_03.jpg |
Imagine 2.0 render 14/07/2004. Creating a logo for a Yahoo Group XP64_ORIGINAL_LOGO_04.jpg |
Imagine 2.0 render 14/07/2004. Creating a logo for a Yahoo Group XP64_ORIGINAL_LOGO_05.jpg |
Imagine 2.0 render 22/08/2004 Creating a logo for a Yahoo Group XP64_REVISED_LOGO_01.jpg |
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